# 🛠️ Skills Skills are non-combat progression trees that unlock stat bonuses, recipes, and passive improvements. Each skill has its own level and a branching node tree. ## Skill Types - ⛏️ **Mining** — Improves mining power, ore encounter rates, and double reward chances - 🌿 **Gathering** — Improves gathering rates and resource discovery ## Node Types - **Stat Nodes** — Grant flat stat bonuses (mining power, encounter chances, etc.) - **Recipe Nodes** — Unlock new crafting recipes (cost roughly double compared to stat nodes) Nodes have dependencies — you must unlock parent nodes before accessing their children. ## Leveling Skills Skills gain XP through their respective activities (mining ores, gathering berries/mushrooms). The XP required per level follows a quadratic curve — early levels come fast, but higher levels require significantly more effort. ## Tips - Prioritize recipe nodes if you need specific craftable items - Outer ring nodes are expensive but efficient — save for them rather than spreading points thin - Skill levels unlock new tiers at regular intervals, so consistent activity pays off - Mining power directly affects which ore nodes you can effectively mine